GAME STORE CONFIDENTIAL ~ Ameritrash vs. EuroSnootery
Posted by DWTripp at 6:53 AM
One of the more recent discussions on BGG highlights a running theme
of contention in the loftier heights of board gaming guruism.
Face it. A site like boardgamegeek attracts more than it's share of
folks who think that their choices, their level of discernment and
their accepted (by them) degree of enlightenment in the world of games
makes their pronouncements somehow more valid. BGG is a microcosm of
the "real world", whatever that is, in that the more you say, the more
you post, the more you repeat your own point of view, the more
acceptance there will eventually be about what you believe.
And if you find a like-minded group of gamers who support your
beliefs, then you become a gaming guru of sorts.
That's why I love BGG. It's as much fun as politics. In fact, it
really is politics. Meaningless politics. Absurd politics. Politics
that from an outsider's perspective is beyond silly and even...
well... geeky. But it's nonetheless fine politics indeed.
Anyway, to get back to the discussion... a guy down in Georgia named
Robert Martin coined a new term for a genre of games, most of them
dating well back into the 80's and 90's but some not even published
yet. He calls these games Ameritrash. By that I think he's being both
sarcastic - taking a sucker punch at the EuroSnoots while getting
crowd support - and he's being self-effacing. Humble even. What Robert
has created with his list of Ameritrash games is a groundswell of
public support for a wide range of games that have been specifically
or generically panned by the oppossing EuroSnoot party on BGG.
These games run the gamut from luck-based dice fests to overproduced
plastic horrors. They include the cheap and trashy and as well as
games with purient levels of meanigless violence. According to Robert
Ameritrash is such a broad catagory that games with rulebooks that
would violate the Geneva Convention's torture standards (ASL) and
games that essentially suck, but bring big bucks on eBay (Dark Tower,
Titan) belong here. The last time I checked today there were 74 games
on the list.
But there might as well be 7400 games there. That's because the whole
concept of Ameritrash takes into account more than just copious
numbers of dice and plastic pieces... the concept is all about what
the games deliver in terms of a group of people, or even just two
people, having a good time. The notion is that Euro games, well...
many of the top rated Euros anyway, just plain aren't fun. At least
not in the sense that Americans think of when they think of having fun
with a board game.
So Ameritrash isn't just about games designed, produced and published
in America by Americans. What it's really about is the style of game
that sparks hoots of laughter, bloody "war" stories about game
sessions that are retold even decades later, silly outcomes, last
ditch efforts that worked... you know... the proverbial pulling a hat
outta your ass at the last moment and winning the game. In the world
of Ameritrash there is player elimination, king-making galore, dice
results that make you want to vomit... on your opponents. Ameritrash
games can often take 20, 25 or even 30 tedious moments to set up and
once set up anyone rolling dice on the table itself is taking their
life into their own hands.
Ameritrash games from SPI and Avalon Hill sparked the whole magnetic
counter-clip and tin-sheet-on-the-wall industry that boomed in the
70's and died out in the 90's. I remember walking into the game room
in the old Wargames West store in Albuquerque back in the early 90's
and seeing a game of Victory in the Pacific plastered hugely on one of
the walls. For all I knew the game had been going on for months and
months. Now that's Ameritrash!
A few EuroSnoots appeared on the BGG list and were quickly dispatched
by Ameritrash party members who added graphics of nuclear explosions
to their responses. The general consensus seemed to be, "Hey! We
aren't over on your Caylus or Medici threads telling you you're an
uneducated, low-life numbnuts for wasting both time and money playing
a frickin' game about asking some medevial King if you can kiss his
ass while licking his shoes and oh, while I was there I built a house
of stone so maybe you'll keep the Bailiff from being mean to me?"
And for the record, it seemed to me that most people from around the
world who declared their love of Ameritrash also reated a number of
popular Euros highly and (except for a few cases) didn't seem to see
Ameritrash as an effort to put down Euros, just to make a distinction
in style and to get a bit of attention that the world's most active
board game site is a site that is friendly to game lovers of all
types.
Check it out... it's a fun read:
http://boardgamegeek.com/geeklist/16485/page/1
Speaking of Ameritrash
I managed to get Jumbo-Tron, Bode and new Idaho resident Michael to
come by Saturday night and play one of the featured games on the
Ameritrah list. Fortress America.
I wanted to play for several reasons.... first off, I haven't played
the game for well over ten years and I needed to determine if it was a
keeper or eBay potential. Man... I had a great time. I think the
invaders did too. Everybody showed up, I pulled th game out and there
were no rules! Crap. I remembered then I had pulled the rules out
several years ago, copied them and then sent them to a fellow gamer
who had the game but no rules.
Thankfully, the board game world is safe because of BGG again. I
logged on, went to the game entry and downloaded a pdf of the rules.
By that time we needed to get rolling so we quickly set up and I
promptly screwed myself over, mainly by not bothering to actually read
the rules. I played America and I failed to get Partisan cards on my
first turn and when I did get them next turn I onyl drew one.
Eventually Michael or Jumbo happened to read that section of the rules
and pointed out I should have been drawing two cards per turn.
Oh well. I was the only person who had played before so I acknowledged
my dumbness by covering it up weakly, saying I just wanted to handicap
myself so they would be turned off by me thrashing them. Ha! I got my
butt kicked. Truthfully, I would have had a tough time even if I had
the right amount of re-inforcement cards. Those three guys meant
business. They decided to use their learning game to trash me rather
than squabble over city and resource points. Bode did as well on my
East Coast as I've ever seen and won by a handy margin.
Fortress America was enjoyed by all. Interestingly, Jumbo wasn't even
born when Fortress America was published and Michale was about 2 years
old. Any 20+ year old game that gets a thumbs-up from two people who
grew up with Ninetndo's, Playstations, CCG's has proved itself as a
classic.
My personal belief is that only a few popular Euro's will stand that
test of time... Settlers of Catan being one of them. I suspect most of
the auction-wood block-kiss-the-king's-ass Euro's will be distant
memories, buried in a deep hole along with most Ameritrash that didn't
pass muster on the long haul.
Winner's Circle Again
So we played this gem, torn board and all, again. A great game. Is
this a Euro? I mean Knieza designed it. But it has an unforgiving die
and the cards are random and man, their placement can cause real
groans. We had a discussion afterwards and it centered around the
realization that you really can play above the randomness with this
terrific design and that using the blind-bid option is the way to go
once you're familiar with the horses and the game's tendency to yield
suprising and unexpected results.
Backgammon
Michael, who is a BGG member, mentioned a recent discussion about
Backgammon. This led to me pulling my dusty old board out, realizing I
couldn't find my stones (or checkers, whatever you want to call them)
and ending up playing a few games with poker chips as a substitute.
Fellow gamers... if, like me, you haven't hauled Backgammon out for a
dozen or so years... do so. I have played thousands of rounds of this
superb game, mainly in the 70's and early 80's, and while I hadn't
forgotten what a great game it is, the memories were indistinct...
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