[anonymous] you can pre-give an amount of -say- money to each player.
Whenever such a predefined condition occurs , both players bet from
their money , whether they want the condition to be valid or cancelled
, and the highest bet decides. Of course this bet-amount is
substracted from the higher-bet-player's money. This usually increases
(and sometimes completely changes) the structure of the game. As an
example consider betting tic-tac-toe , where always the player moves ,
who bets most. Or betting go : after move 3n , the n-th free square is
filled with a piece from the player whith the higher bet. Or betting
football : all 10minutes a player is removed from the team whith the
lower bet. A handicap for good-players can be applied by allowing
different initial amounts of money.
[Andy Tepper] How about a HoardMoves(G,n) operator? At any time
instead of moving you may delay up to n moves and then make them all
at once in the future. For instance, in HoardMoves(Go,1) you could
skip a turn and then play the two moves in parallel on some future
turn. A group would have to have 3 eyes to be alive. (Assuming moves
were made in parallel. You could always say that the two moves must be
made in sequence which keep the 2 eyes rule.)
[Gerry Quinn] Sounds a bit horrid in Chess. Both players will hoard at
the start, with White hoping to declare mate in (say) ten, and Black
having to scramble for some tactics to prevent it. But then Black will
be further behind, and White will win when he has hoarded a couple
more. As Alekhine said (or was it Nimzowich) "In Chess, the threat is
stronger than the execution!" Hoarding a _partial_ move might be
interesting in Chess, though. Pass a move twice, and you have a free
 
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